Seeking Home in a Changing Industry (IGDA LS 2015)

  • On average, full-time game industry employees have worked for 2.7 studios in the last 5 years. That’s one studio every 22 months — right between the low average length of 12 months and the high average length of 36 months for traditional game development cycles. My conclusion: hire, ship, and let ’em go is How It’s Done.
  • Indies are making only $15,000 a year on average, with 54% of indie developers foregoing any kind of wage at all just to keep the business in cash. Crowdfunding, while it looks popular, is only used by 10% of indies (and DigiCapital’s report shows crowdfunding only makes up for 2% of all game industry investment). My conclusion: indies are gambling a lot (of their own money, time, and sanity) for a shot at a little.
  • Over half of respondents reported that they work on more than one project at a time — even if they’re full-time employees. The number ranged between two and five projects. Combine this with over half of respondents reporting that they either do not believe or do not know that there is a clear career path for them. My conclusion: the Gig Economy is undeniably here and in full swing.

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Game Development Special Executive — Founding Member of the Union of Orbital Constructors 509th

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Charles N. Cox

Charles N. Cox

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Game Development Special Executive — Founding Member of the Union of Orbital Constructors 509th