2020 Was The Year I Copied MyselfAs we put this tire fire of a last year in the rear-view, I want to be thankful for something big I got out of it. I didn’t go the steady…Jan 2, 2021Jan 2, 2021
Italy 2016 Vol II — The Shadow of VesuviusThey’ve stuck the old city trains in a backlot you don’t get to see unless you catch it in the last two degrees of vision on your way out…Sep 13, 2016Sep 13, 2016
Italy Vol I — Crappy Pasta and the Human CalculationI’m one bite in and I realize two things at the same time: over here, they make carbonara with egg — which isn’t bad, and, they’ve…Sep 9, 2016Sep 9, 2016
Not Again.…And all I do is keep refreshing the news sites, hoping something is better.Jun 15, 2016Jun 15, 2016
There’s No Such Thing as ManageneeringNote: Originally posted in the early days of Habitat, I realize I neglected my own advice in the headier times of 2014 with a big full-time…Sep 16, 2015Sep 16, 2015
Why I’ll Never Work on First-Person Shooters AgainNote: This was originally posted on my blog in 2012. After appearing on Gamasutra and making headlines elsewhere, two years of reflection…Sep 16, 2015A response icon1Sep 16, 2015A response icon1
The Indie CEO: On Ripped Jeans and Being ThankfulNote: This piece originally appeared in December 2014 — as Habitat nears completion it feels appropriate to revisit. -CSep 16, 2015Sep 16, 2015
Seeking Home in a Changing Industry (IGDA LS 2015)A colleague of mine stands on what he considers the far shore of game development. A career of developing tangential services, platforms…Sep 15, 2015Sep 15, 2015