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Charles N. Cox
Charles N. Cox

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Jan 2, 2021

2020 Was The Year I Copied Myself

As we put this tire fire of a last year in the rear-view, I want to be thankful for something big I got out of it. I didn’t go the steady course in 2020. You wouldn’t have recognized me; I grew my hair out, I invested in crypto, I flew…

Leadership

8 min read

2020 Was The Year I Copied Myself
2020 Was The Year I Copied Myself
Leadership

8 min read


Sep 13, 2016

Italy 2016 Vol II — The Shadow of Vesuvius

They’ve stuck the old city trains in a backlot you don’t get to see unless you catch it in the last two degrees of vision on your way out of the city of Naples. On a sunny day like ours, the hulking graffiti letters really stand out, the trains spray…

2 min read

2 min read


Sep 9, 2016

Italy Vol I — Crappy Pasta and the Human Calculation

I’m one bite in and I realize two things at the same time: over here, they make carbonara with egg — which isn’t bad, and, they’ve over-salted the hell out of this pasta — which is bad. Inexcusably bad. But I’m smiling. I figured something out. “Only a slow train…

3 min read

3 min read


Jun 15, 2016

Not Again.

…And all I do is keep refreshing the news sites, hoping something is better. It hasn’t gotten better yet. Or ever. If The Grand Chessboard taught me anything, it’s that populist national decisions — including those regarding neighboring nations — are structured largely on sentiment, not fact, and ripped down…

Orlando

3 min read

Orlando

3 min read


Sep 16, 2015

There’s No Such Thing as Manageneering

Note: Originally posted in the early days of Habitat, I realize I neglected my own advice in the headier times of 2014 with a big full-time team, and failed to be an engineer, opting instead for being a “manager”. Finishing the game now, I am paying for that lapse. Indie…

Startup

8 min read

There’s No Such Thing as Manageneering
There’s No Such Thing as Manageneering
Startup

8 min read


Sep 16, 2015

Why I’ll Never Work on First-Person Shooters Again

Note: This was originally posted on my blog in 2012. After appearing on Gamasutra and making headlines elsewhere, two years of reflection have — at least to me — validated my stance. I consider this post, and its message, to be more timely than ever, and a core part of…

Gaming

9 min read

Why I’ll Never Work on First-Person Shooters Again
Why I’ll Never Work on First-Person Shooters Again
Gaming

9 min read


Sep 16, 2015

The Indie CEO: On Ripped Jeans and Being Thankful

Note: This piece originally appeared in December 2014 — as Habitat nears completion it feels appropriate to revisit. -C As the chill winds tuck in to the coast and all of us here prepare for winter, I’m taking a second to reflect on the year’s work and the close of…

Game Development

4 min read

The Indie CEO: On Ripped Jeans and Being Thankful
The Indie CEO: On Ripped Jeans and Being Thankful
Game Development

4 min read


Sep 15, 2015

Seeking Home in a Changing Industry (IGDA LS 2015)

A colleague of mine stands on what he considers the far shore of game development. A career of developing tangential services, platforms, noble efforts and needed technologies, but he tells me he’s missing what he feels is a deep connection, a signal to the closer liquid core that he is…

Gaming

5 min read

Gaming

5 min read

Charles N. Cox

Charles N. Cox

201 Followers

Game Development Special Executive — Founding Member of the Union of Orbital Constructors 509th

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